![]() Sometimes it can be useful to be able to keep onion skins visible in the OpenGL renders and/or when doing animation playback. ![]() Per-layer option to always show onion skinning.the small blue ones).Īll these operators and options can be found in the toolshelf under the "Interpolate" panel (between Edit Strokes and Sculpt Strokes). To make it easier to fine-tune the interpolation, there's also a new operator, Remove Breakdowns, which can be used to get rid of the newly generated "breakdown" keyframes (i.e. Custom Curve - It is also possible to define a custom curve to get more fine-grained control over the interpolation using a curve-map widget.Easing Equations - The Robert Penner easing equations (and associated controls) can also be used to control the interpolation speed/shape, just like for F-Curves/Keyframes.That is, it smoothly interpolates between the two frames at a constant rate. Linear - By default, the Sequence operator will perform Linear Interpolation.It is possible to control how the Interpolate Sequence tool blends between the two frames using the options under Sequence Options. (Also, note that the current frame cannot be on one of the frames that the interpolation is occurring between). ![]() To use these operators, there need to be Grease Pencil frames on both sides of the current frame. It is equivalent to the Sample tool in the Dope Sheet Editor Sequence (Shortcut Ctrl+Shift+E)- This fills the space between a pair of Grease Pencil frames with interpolated frames.It allows you to interactively pick an new sketch interpolate from the neighbouring sketches ![]() ![]()
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